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How Augmented Reality and Artificial Intelligence Change Everything

I started to really appreciate futurists Robert Scoble and Shel Israel through their 2013 book Age of Context: Mobile, Sensors, Data and the Future of Privacy . It focused on emerging interactive technologies, and shared some companies to watch. Wearable computing, one of the key focus areas of that book, plays a huge part in their new one.

IN THE BEGINNING, there were mainframes

The book’s introduction starts with an overview of three transformations that followed the mainframes:

  1. From mainframes to interacting with desktop computers using a keyboard
  2. The graphical user interface (GUI), and specifically the mouse
  3. Touch interfaces, including mobile devices

The Fourth Transformation? That would be “Spatial Computing.”

The Fourth Transformation didn’t initially seem especially interested in discussing the actual technology. The focus was more on how retailers and marketers had better get with the program of augmented reality /virtual reality / mixed reality technologies. “If you are part of a big brand, you need to know about this now so you can understand how your customer relationships are about to change and so you begin to adjust course.”

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